Classes in the LRC

Read Wherever You Like Day – JLM, April 2012

At the suggestion of an English teacher we invited classes to sit wherever they liked in the Library. The only rule was that they MUST READ!

The results were quite amazing. Some of them chose to squash together on comfy seats, others under tables, lying on their stomachs or with bags under their heads.

Some classes took to it more than others obviously, but even the jumpiest individuals managed to read quietly for ten minutes and by far the majority for over half an hour without constantly changing books over, talking to friends and trying to break the peace.

 

Online Bribes – JLM, June 2012

Or to put it in more professional terms, Encouragement and Negotiation.

Every now and again, a class comes along that needs a bit of time out from all that reading and researching that we insist upon. Sometimes, it’s easier to encourage them with the promise of a game at the end. Others have completed all their tasks and are looking for something else to do.

These three websites will keep a class occupied at the end of a period, while being intellectually stimulating, educationally sound, valuable for practising turn-taking, communication and decision-making skills and really good fun. (They work best with an interactive whiteboard but will be effective so long as the screen can be clearly seen by everyone, so displaying onto a wall is fine too.) If you know of any more suitable for a whole class please let me know.

  1. FreeRice
    FreeRice is a wonderful idea and very simple. For every correct answer to a multiple choice question, sponsors provide money to buy 10 grains of rice. The rice goes to the United Nations Food Programme. Most classes absolutely adore this and the competitive edge isn’t long in appearing.
  2. Sporcle
    Sporcle is a list game. There are hundreds of different quizzes, from naming countries of the world, to the top 100 best selling singles. Each quiz has a timer, so you can challenge different groups to compete against each other.
  3. Mystery of Time and Space
    This one is addictive. You wake up in a locked room, not knowing who or where you are. You just have to get out. There follows a series of puzzles in which you try to escape from your surroundings. You may also appreciate the walkthrough for when you get completely stuck.
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